Running animation
A movement preview focused on timing, weight, and readable in-game motion.
View on Vimeo
Cheese
Roblox animation portfolio
Character animation for Roblox projects, focused on combat, movement sets, expressive posing, and short cinematic moments.
Open for animation commissions
About
I'm Cheese, a Roblox animator who has been moving more of my workflow into Blender. I like animation that feels readable, responsive, and satisfying in-game, especially combat and movement where timing matters.
My work is mostly project-based. Prices are discussed after the scope is clear: animation type, rig, references, deadline, revision count, and whether the work is for a quick test or a polished public release.
Featured work
A public Roblox place used as an archive for animation tests and showcases made while moving more of my workflow into Blender.
Open on RobloxVideo previews
A movement preview focused on timing, weight, and readable in-game motion.
View on VimeoA Guilty Gear Strive-inspired animation test focused on unusual posing and prop-driven motion.
View on VimeoA weapon-focused idle made for a canceled game project, built around a strong scythe silhouette.
View on VimeoA character idle focused on attitude, pose language, and readable silhouette.
View on VimeoA quick idle animation test built around a large weapon pose and simple loop readability.
View on VimeoCapabilities
Contact
Send references, the rig type, how many animations you need, and the level of polish you're aiming for.