Roblox animation portfolio

Cheese

Character animation for Roblox projects, focused on combat, movement sets, expressive posing, and short cinematic moments.

Open for animation commissions

View animation archive

About

Animator learning by building

I'm Cheese, a Roblox animator who has been moving more of my workflow into Blender. I like animation that feels readable, responsive, and satisfying in-game, especially combat and movement where timing matters.

My work is mostly project-based. Prices are discussed after the scope is clear: animation type, rig, references, deadline, revision count, and whether the work is for a quick test or a polished public release.

R6 animation Combat and movement Blender workflow

Featured work

Public animation archive

Cheese Animations

Public Roblox archive

A public Roblox place used as an archive for animation tests and showcases made while moving more of my workflow into Blender.

Open on Roblox

Video previews

Selected animation clips

Running animation

A movement preview focused on timing, weight, and readable in-game motion.

movement loop
View on Vimeo

Faust-inspired idle

A Guilty Gear Strive-inspired animation test focused on unusual posing and prop-driven motion.

idle weapon
View on Vimeo

OC scythe idle

A weapon-focused idle made for a canceled game project, built around a strong scythe silhouette.

idle weapon
View on Vimeo

Dio idle animation

A character idle focused on attitude, pose language, and readable silhouette.

idle character
View on Vimeo

Odachi idle

A quick idle animation test built around a large weapon pose and simple loop readability.

idle weapon
View on Vimeo

Capabilities

What I can help with

Animation

  • R6 character animations
  • Walk, run, idle, and basic movement sets
  • M1s, combat strings, and action-game inspired motion
  • Short cutscenes and showcase sequences
  • Polishing timing, posing, and readability

Selective about

  • First-person animations
  • R15 character animations
  • Small VFX additions
  • Work that needs unfamiliar tools or extra setup

Not taking

  • Custom rigs or rig creation
  • Complex non-Roblox animation pipelines
  • Large VFX systems
  • Vague projects without clear references or detail
  • Rush work with no room for revisions

Contact

Want to work together?

Send references, the rig type, how many animations you need, and the level of polish you're aiming for.

Include this when messaging

  • Rig type and animation list
  • Reference clips or pose examples
  • Deadline, budget, and revision expectations